Lesson 1:
Hour 1: Getting Started
An introduction to the Gizmo (transformation and rotation) and primary tools (Brush, Clay, Crease, Drag, etc.), followed by a brief practice session.
Hour 2: Getting Technical
An introduction to the user interface and secondary tools (Layers, Materials, Lighting, Importing & Exporting, etc.).
Lesson 2:
Hour 3: A Closer Look
A deeper dive into primary tools (Fur, Painting, Tube tool, etc.) and secondary tools (Remeshing, Decimation, Boolean operations, etc.).
Hour 4: Sculpting Together
A live feedback session with real-time tips and techniques — show me what you’ve learned!
Lesson 3:
Hour 5: Final Teachings/Tips + Resources
Q&A, a review of tools or features you’re less confident with, and a behind-the-scenes look at some of my own models — including the techniques and workflows that went into them. We’ll also explore helpful resources to continue your sculpting journey beyond the lessons.
Hour 6: Second Live Feedback Session + Conclusion
A second live feedback session with real-time tips and techniques, focusing on a tougher subject!
Lesson 4 (optional):
Hour 1 & 2: The Photoshoot
Rendering a finished model in Blender — setting up lighting, cameras, and materials, then exporting the final image. You'll create a polished render suitable for a portfolio or social media showcase.